LBA Wiki
LBA Wiki
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|[[Hamalayi Mountains]], catamaran docking area||3||Permanent||Near/Dangerous||on an islet behind a rabibunny rebel, in the southern drum
 
|[[Hamalayi Mountains]], catamaran docking area||3||Permanent||Near/Dangerous||on an islet behind a rabibunny rebel, in the southern drum
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|[[Tippett island]], outside the club||3||Permanent||Near/Dangerous||The hatless Groboclone mugger
 
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|[[Principal Island]], water tower||3||Temporary||Remote/Easy||[[Joe the Elf]], emerges from a telepod after you pour [[Clear Water]] into the tank
 
|[[Principal Island]], water tower||3||Temporary||Remote/Easy||[[Joe the Elf]], emerges from a telepod after you pour [[Clear Water]] into the tank

Revision as of 18:06, 8 August 2014

Clover Leaf1
Clover Leaf2

Clover leaves are Twinsen's lives. Every time his life points drop to zero, he will lose a clover leaf. If he loses all his clover leaves, he will die, resulting in game over.

In LBA, after losing a life, Twinsen respawns at where he entered the current map. So, spare clover leaves can be used as items to instantly refill HP and MP to avoid losing the progress. In LBA2, this feature was dropped since Twinsen respawns at the last safe-to-stand-on point before his death, making it unnecessary.

Clover leaves are stored in Clover Boxes which limit the maximum lives Twinsen can have at a time. Additional boxes can be found to increase this maximum. In LBA2, picking up a clover leaf with no empty boxes available replenishes life and magic points to maximum, and the next clover after that refills the Horn of the Blue Triton.

Clover leaves aren't randomly dropped from dead enemies, only a few specific ones drop them. Very rarely, they are available as random drops in specific game events. Most can be found in special places like some specific mushrooms. Some of them are given to Twinsen by NPCs as rewards.

In LBA1, clovers are easy to obtain but are just as easy to lose: almost every monster in the game is strong enough to do Twinsen in from full health in less than ten seconds.

Locations table legend

Availability
  • Permanent: accessible during a large part of the game (generally, for the whole time on a planet)
  • Temporary: accessible during a short frame in the plot; alternatively, in an area that is technically accessible afterwards but is such a detour that it's impractical[1]
  • One-time: given one-time and doesn't respawn upon revisiting the area; alternatively, located on a map that's impossible to revisit

Difficulty: remoteness/technical

Remoteness
  • Near: at, or almost at a major path - can be collected without spending much time while in the area
  • Far: requires a detour of at least a few minutes of real time to (re)visit while in the same area
  • Remote: requires a trip to another area and/or a very time-consuming sequence to revisit
Technical difficulty
  • Easy: no specific problems, can be used to replenish leaves supply by revisiting the area if not one-time
  • Medium: slight problems without a high risk to lose a life
  • Dangerous: need to avoid high danger to pick - likely to lose lives on an attempt

Clover leaves locations

LBA

Location Amount Availability Difficulty Requirements/Notes
Citadel Island, Little Vachold street 3 Permanent Far/Dangerous soldier behind sandbags
Principal Island, ruins 1x3 Permanent Near/Dangerous Sphero Clones
Principal Island, water tower 2 Permanent Remote/Easy inside, one of the mushrooms
Principal Island, Peg Leg street 1 Permanent Near/Medium ruins of a house, only when returning from Water Tower and have a spare clover box
Temple of Bù, first area, NW 3 Temporary Near/Medium in the urns in the passage towards the statue, after the hall with two fire faces and moving blades
Citadel Island, ancestral cave 5 Permanent Far/Easy requires Ancestral Key
White Leaf Desert 1 Permanent Far/Medium E corner of the map, only accessible with Proto-Pack. Watch out for steep slopes and gunfire
White Leaf Desert 3 Temporary Near/Easy Joe the Elf after freeing him; he disappears from there after you get the Clear Water
Hamalayi Mountains, Rabibunny Village 1 Permanent Near/Easy A rabibunny at the SE end of the village. Kill the mutant attacking him; after the factory destruction - just talk to him.
Hamalayi Mountains, Rabibunny Village 3 Temporary Near/Medium An old rabibunny at the E edge of the map. Kill the mutant attacking him before he bites the dust
Hamalayi Mountains, subway station docks 3 Permanent Near/Easy Raymond the Elf after freeing him. The primary supply of clovers since then because you pass him many times after that
Hamalayi Mountains, catamaran docking area 3 Permanent Near/Dangerous on an islet behind a rabibunny rebel, in the southern drum
Tippett island, outside the club 3 Permanent Near/Dangerous The hatless Groboclone mugger
Principal Island, water tower 3 Temporary Remote/Easy Joe the Elf, emerges from a telepod after you pour Clear Water into the tank
Principal Island, library 2 One-time Remote/Easy Given by the librarian after you pour Clear Water into the water tower
Brundle Island, Teleportation Center yard 3 Temporary Near/Dangerous A red Globoclone, appears from a telepod if you enter an elevated area behind the front door
Fortress Island, outside the fortress 3 Temporary Near/Dangerous Right-hand quetch clone guarding the gate
Fortress Island, training swimming pool 5 Temporary Near/Dangerous On the slope along the W wall of the E section. Only accessible before draining the pool. Very likely to attract the Flying Groboclones
Fortress Island, prison 3 One-time Near/Easy Raymond the Elf, if you let the nurse press the alarm button before dispatching them, then go reclaim your stuff. Upon revisiting the area, the cell block door is locked and impossible to open
Polar Island, construction site, 3rd area 5 Temporary Near/Dangerous Sphero clone near the stones blocking the path

LBA2

Twinsun

Location Amount Availability Difficulty Requirements/Notes
Citadel Island sewers 1 Permanent Near/Medium On a solitary tile along the SW wall. Easy to fall into the water if not careful
Citadel Island, Tralü's Cave 1 One-time Near/Easy Given by Raph after killing Tralü
Citadel Island, warehouse 1 Temporary Near/Easy In the three drums behind the sitting worker
Dome of the Slate 1 Permanent Remote/Dangerous In the NE corner
Desert Island cemetery 2 One-time Near/Easy Heal Joe the Elf with the Horn of the Blue Triton
Desert Island, School of Magic 1 Permanent Near/Medium Complete the Blowgun test in half the time limit (takes lots of skill or a blowgun)
Desert Island race track 3 Permanent Far/Medium Follow the racer for one lap, without bumping into him or getting too much behind (or ahead)
Desert Island, Cave of the Pearl of Incandescence 4 Permanent Remote/Dangerous Only accessible from Moya's back
Desert Island, Temple of Bù 1 Permanent Remote/Medium the section before the gates that trigger the roller-coaster video clip
Desert Island, Island across from the Hacienda cave 1 Temporary Near/Dangerous Main cave, the farthest islet in the lower area. Easier to get on the way out
Desert Island, alien base 2 Temporary Near/Easy in the hangar, on top of the highest pile of crates

Zeelich

Location Amount Availability Difficulty Requirements/Notes
Otringal, prison 1 Permanent Far/Easy in the 2nd cell in the left row (obscured by a wall)
Otringal, Fish-Bull training grounds 1 Permanent Far/Easy in the central kennel
Island of the Francos, refinery 1 Temporary Near/Medium in the 2nd hall, turn off the geyzer left of the entrance and go into the crawlway behind it
Island of the Francos, refinery 1 Temporary Near/Easy in the last hall, in one of the fish-bull shit piles (apparently, sometimes, these hounds shit clovers)
Island of the Wannies, village 1 Permanent Near/Medium outside, in the area a gap across the pond with the frog
Island of the Wannies, village 1 Permanent Near/Dangerous passage to the chapel, from the lowest firefly. When entering in running mode, there's a chance it'll be hit by a fireball shortly
Island of the Wannies, mine 1 Permanent Far/Dangerous main cave, on the island near the lava falls
Island of the Wannies, mine 1 Permanent Far/Dangerous farthest cave, on the staggered cliff in the SW corner
Island of the Mosquibees, test of truth arena N/A Temporary Near/Random a rare random drop from rolling balls
Island of the Mosquibees, cave across the bridge 1 One-time? Near/? Falls from the spider sometimes (specific condition unknown)
Island of the Wannies, Building company 1 Temporary Near/Medium (after the Queen's capture) Falls from the guard on top of the stairs at the entrance hall
Island CX, tower entrance hall 1 Temporary Near/Easy Falls from the machine-gunner
Otringal, Emperor's Palace 1 Temporary Near/Easy in the most SW room (before getting the fragment) or in the 2nd farthest room in the eastern row (after), in fish-bull's shit (eww!)
Dark Monk's Statue 1 x3-4 One-time Near/Random in some mushrooms in cave areas (random, usually about 3 total); falls from FunFrock/FunFrock's clone sometimes. Very rarely, some stashes have 3 or even 5 leaves.
  1. On Zeelich, upper islands except CX and [[Island of the Wannies]] are considered permanently-accessible. The latter - because it's spent quite some time on in two big chunks