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|[[Hamalayi Mountains]], catamaran docking area||3||Permanent||Near/Dangerous||on an islet behind a rabibunny rebel, in the southern drum |
|[[Hamalayi Mountains]], catamaran docking area||3||Permanent||Near/Dangerous||on an islet behind a rabibunny rebel, in the southern drum |
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+ | |[[Tippett island]], outside the club||3||Permanent||Near/Dangerous||The hatless Groboclone mugger |
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|[[Principal Island]], water tower||3||Temporary||Remote/Easy||[[Joe the Elf]], emerges from a telepod after you pour [[Clear Water]] into the tank |
|[[Principal Island]], water tower||3||Temporary||Remote/Easy||[[Joe the Elf]], emerges from a telepod after you pour [[Clear Water]] into the tank |
Revision as of 18:06, 8 August 2014
Clover leaves are Twinsen's lives. Every time his life points drop to zero, he will lose a clover leaf. If he loses all his clover leaves, he will die, resulting in game over.
In LBA, after losing a life, Twinsen respawns at where he entered the current map. So, spare clover leaves can be used as items to instantly refill HP and MP to avoid losing the progress. In LBA2, this feature was dropped since Twinsen respawns at the last safe-to-stand-on point before his death, making it unnecessary.
Clover leaves are stored in Clover Boxes which limit the maximum lives Twinsen can have at a time. Additional boxes can be found to increase this maximum. In LBA2, picking up a clover leaf with no empty boxes available replenishes life and magic points to maximum, and the next clover after that refills the Horn of the Blue Triton.
Clover leaves aren't randomly dropped from dead enemies, only a few specific ones drop them. Very rarely, they are available as random drops in specific game events. Most can be found in special places like some specific mushrooms. Some of them are given to Twinsen by NPCs as rewards.
In LBA1, clovers are easy to obtain but are just as easy to lose: almost every monster in the game is strong enough to do Twinsen in from full health in less than ten seconds.
Locations table legend
- Availability
- Permanent: accessible during a large part of the game (generally, for the whole time on a planet)
- Temporary: accessible during a short frame in the plot; alternatively, in an area that is technically accessible afterwards but is such a detour that it's impractical[1]
- One-time: given one-time and doesn't respawn upon revisiting the area; alternatively, located on a map that's impossible to revisit
Difficulty: remoteness/technical
- Remoteness
- Near: at, or almost at a major path - can be collected without spending much time while in the area
- Far: requires a detour of at least a few minutes of real time to (re)visit while in the same area
- Remote: requires a trip to another area and/or a very time-consuming sequence to revisit
- Technical difficulty
- Easy: no specific problems, can be used to replenish leaves supply by revisiting the area if not one-time
- Medium: slight problems without a high risk to lose a life
- Dangerous: need to avoid high danger to pick - likely to lose lives on an attempt
Clover leaves locations
LBA
Location | Amount | Availability | Difficulty | Requirements/Notes |
---|---|---|---|---|
Citadel Island, Little Vachold street | 3 | Permanent | Far/Dangerous | soldier behind sandbags |
Principal Island, ruins | 1x3 | Permanent | Near/Dangerous | Sphero Clones |
Principal Island, water tower | 2 | Permanent | Remote/Easy | inside, one of the mushrooms |
Principal Island, Peg Leg street | 1 | Permanent | Near/Medium | ruins of a house, only when returning from Water Tower and have a spare clover box |
Temple of Bù, first area, NW | 3 | Temporary | Near/Medium | in the urns in the passage towards the statue, after the hall with two fire faces and moving blades |
Citadel Island, ancestral cave | 5 | Permanent | Far/Easy | requires Ancestral Key |
White Leaf Desert | 1 | Permanent | Far/Medium | E corner of the map, only accessible with Proto-Pack. Watch out for steep slopes and gunfire |
White Leaf Desert | 3 | Temporary | Near/Easy | Joe the Elf after freeing him; he disappears from there after you get the Clear Water |
Hamalayi Mountains, Rabibunny Village | 1 | Permanent | Near/Easy | A rabibunny at the SE end of the village. Kill the mutant attacking him; after the factory destruction - just talk to him. |
Hamalayi Mountains, Rabibunny Village | 3 | Temporary | Near/Medium | An old rabibunny at the E edge of the map. Kill the mutant attacking him before he bites the dust |
Hamalayi Mountains, subway station docks | 3 | Permanent | Near/Easy | Raymond the Elf after freeing him. The primary supply of clovers since then because you pass him many times after that |
Hamalayi Mountains, catamaran docking area | 3 | Permanent | Near/Dangerous | on an islet behind a rabibunny rebel, in the southern drum |
Tippett island, outside the club | 3 | Permanent | Near/Dangerous | The hatless Groboclone mugger |
Principal Island, water tower | 3 | Temporary | Remote/Easy | Joe the Elf, emerges from a telepod after you pour Clear Water into the tank |
Principal Island, library | 2 | One-time | Remote/Easy | Given by the librarian after you pour Clear Water into the water tower |
Brundle Island, Teleportation Center yard | 3 | Temporary | Near/Dangerous | A red Globoclone, appears from a telepod if you enter an elevated area behind the front door |
Fortress Island, outside the fortress | 3 | Temporary | Near/Dangerous | Right-hand quetch clone guarding the gate |
Fortress Island, training swimming pool | 5 | Temporary | Near/Dangerous | On the slope along the W wall of the E section. Only accessible before draining the pool. Very likely to attract the Flying Groboclones |
Fortress Island, prison | 3 | One-time | Near/Easy | Raymond the Elf, if you let the nurse press the alarm button before dispatching them, then go reclaim your stuff. Upon revisiting the area, the cell block door is locked and impossible to open |
Polar Island, construction site, 3rd area | 5 | Temporary | Near/Dangerous | Sphero clone near the stones blocking the path |
LBA2
Twinsun
Location | Amount | Availability | Difficulty | Requirements/Notes |
---|---|---|---|---|
Citadel Island sewers | 1 | Permanent | Near/Medium | On a solitary tile along the SW wall. Easy to fall into the water if not careful |
Citadel Island, Tralü's Cave | 1 | One-time | Near/Easy | Given by Raph after killing Tralü |
Citadel Island, warehouse | 1 | Temporary | Near/Easy | In the three drums behind the sitting worker |
Dome of the Slate | 1 | Permanent | Remote/Dangerous | In the NE corner |
Desert Island cemetery | 2 | One-time | Near/Easy | Heal Joe the Elf with the Horn of the Blue Triton |
Desert Island, School of Magic | 1 | Permanent | Near/Medium | Complete the Blowgun test in half the time limit (takes lots of skill or a blowgun) |
Desert Island race track | 3 | Permanent | Far/Medium | Follow the racer for one lap, without bumping into him or getting too much behind (or ahead) |
Desert Island, Cave of the Pearl of Incandescence | 4 | Permanent | Remote/Dangerous | Only accessible from Moya's back |
Desert Island, Temple of Bù | 1 | Permanent | Remote/Medium | the section before the gates that trigger the roller-coaster video clip |
Desert Island, Island across from the Hacienda cave | 1 | Temporary | Near/Dangerous | Main cave, the farthest islet in the lower area. Easier to get on the way out |
Desert Island, alien base | 2 | Temporary | Near/Easy | in the hangar, on top of the highest pile of crates |
Zeelich
Location | Amount | Availability | Difficulty | Requirements/Notes |
---|---|---|---|---|
Otringal, prison | 1 | Permanent | Far/Easy | in the 2nd cell in the left row (obscured by a wall) |
Otringal, Fish-Bull training grounds | 1 | Permanent | Far/Easy | in the central kennel |
Island of the Francos, refinery | 1 | Temporary | Near/Medium | in the 2nd hall, turn off the geyzer left of the entrance and go into the crawlway behind it |
Island of the Francos, refinery | 1 | Temporary | Near/Easy | in the last hall, in one of the fish-bull shit piles (apparently, sometimes, these hounds shit clovers) |
Island of the Wannies, village | 1 | Permanent | Near/Medium | outside, in the area a gap across the pond with the frog |
Island of the Wannies, village | 1 | Permanent | Near/Dangerous | passage to the chapel, from the lowest firefly. When entering in running mode, there's a chance it'll be hit by a fireball shortly |
Island of the Wannies, mine | 1 | Permanent | Far/Dangerous | main cave, on the island near the lava falls |
Island of the Wannies, mine | 1 | Permanent | Far/Dangerous | farthest cave, on the staggered cliff in the SW corner |
Island of the Mosquibees, test of truth arena | N/A | Temporary | Near/Random | a rare random drop from rolling balls |
Island of the Mosquibees, cave across the bridge | 1 | One-time? | Near/? | Falls from the spider sometimes (specific condition unknown) |
Island of the Wannies, Building company | 1 | Temporary | Near/Medium | (after the Queen's capture) Falls from the guard on top of the stairs at the entrance hall |
Island CX, tower entrance hall | 1 | Temporary | Near/Easy | Falls from the machine-gunner |
Otringal, Emperor's Palace | 1 | Temporary | Near/Easy | in the most SW room (before getting the fragment) or in the 2nd farthest room in the eastern row (after), in fish-bull's shit (eww!) |
Dark Monk's Statue | 1 x3-4 | One-time | Near/Random | in some mushrooms in cave areas (random, usually about 3 total); falls from FunFrock/FunFrock's clone sometimes. Very rarely, some stashes have 3 or even 5 leaves. |
- ↑ On Zeelich, upper islands except CX and [[Island of the Wannies]] are considered permanently-accessible. The latter - because it's spent quite some time on in two big chunks